The v0.16 just arrived

Aloha everyone! Hope you’re all doing great! Today I bring you a couple of updates regarding the game. A few weeks ago, I submitted the game to an event called “Pixel Play” here in Lima, Peru (where I live), and to my pleasant surprise, the game was selected! Because of that, I’ve updated the game to start polishing it and get ready to receive feedback this upcoming Saturday — and maybe even run the first Super Indie Fighters tournament! I’m genuinely very excited; let’s see what happens.
In the meantime, I’ve updated the game to version 0.16, and I hope to present version 0.17 later this week — which will be the one I’ll use for the event. The goal is to implement audio and some VFXs to reinforce the visual feedback in the game. With that, I’ll feel satisfied presenting it and seeing what feedback people give.

Without further ado, as usual, here’s the list of changes made in this version. Something important: it’s highly recommended to play with a gamepad, and it is mandatory for those who want to play 2-player mode.
- [Add] Disclaimer Screen and Statement about the game.
- [Add] Disclaimer timer and transition to the logo screen.
- [Add] RPS Icons as sprites when a player selects an action.
- [Add] RPS Icon validation so they only appear when combat is in progress.
- [Add] Backtrack to every screen in the game.
- [Update] Player 1 gamepad bindings.
- [Update] Player 2 gamepad bindings.
- [Update] reboot timer after a match ends.
- [Fix] issue where the player couldn’t change characters after confirming.
- [Fix] match_winner sprites when P2 wins.
- [Fix] match_winner sprites when P2 loses.
Files
Super Indie Fighters: All-Stars Rumble
Iconic indie characters clash in the ultimate 1v1 showdown
| Status | In development |
| Author | DallOner |
| Genre | Fighting |
| Tags | 2D, Arcade, fantasy-console, Indie, Pixel Art, TIC-80 |
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