A Wild v0.14 has appeared!


Aloha everyone, beautiful people, wonderful folks!

This time I’ve made some important progress on the game’s core code, which now allows me to scale it with more sprite banks, maps, music, and more… something quite interesting, as it helped me really learn how to handle banks within TIC-80. With this, the level of control you can have is very powerful.

On another note, I’ve added a new studio logo and a new logo for the game to give it a stronger identity. I’ve also fixed an important bug that made it impossible to anticipate what move the CPU was about to make.

I hope you like the new intro, it’s a bit more polished and professional. I’ll be reading your comments to hear your thoughts!

For more details on the changes, here’s the list:

  • [Add] Dittering effect when players are ready.
  • [Add] dallo studio logo in the 2nd bank.
  • [Update] SIF-AR Logo with new art.
  • [Fix] AI Actions after round 2 didn’t match with the sprites.
  • [Fix] Game Menu load tiles properly.

Files

sif-ar_v014.zip 405 kB
Oct 30, 2025

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